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Serious Sam 4 Co Op

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This is getting serious!

This article contains some serious spoilers. Read at your own risk!

Serious Sam four is a first-person shooter video game developed past Croteam and published by Devolver Digital. It is part of the Serious Sam serial and the prequel to Serious Sam iii: BFE. The game was released on September 24 2020 for Microsoft Windows and Stadia[1]. On December seven 2021, the game was released for PlayStation 5 and Xbox Serial X/S systems.[2]

Plot [ ]

The Globe Defence force Force convoy on their way to come across Father Mikhail.

Prior to the events of Serious Sam iii: BFE, a massive portal opens in Tunguska, Russia, allowing Mental'south alien armies to teleport to Globe, which begins the Mental War. The Earth Defense Force, Earth'south principal armed forces force, is scrambled along with local resistance fighters to repel and incorporate the threat.

Meanwhile in Rome, Italy, an Earth Defence force convey carrying a unit of measurement of the EDF is sent past the Earth Defense Force to run across up with Father Mikhail, a priest and expert in primitive languages, who claims to have clues on how to find the Holy Grail. According to him, the Grail is a powerful artifact inside the Ark of the Covenant that could be used to help the human forces in their fight against Mental. On the way to the Vatican, the convey is attacked by enemy forces led by Lord Achriman, one of Mental'southward servants overseeing the invasion in Europe. Since the team take no other choice, they are forced to abandon the city.

Mount Vesuvius erupts.

To discover a way to get back into Rome, Sam and his companions retreat to a base in Pompeii, where they suggest utilizing the seismic capabilites of the HAARP complex to trigger an eruption on Mount Vevusius that volition force Achriman's air forces to exist grounded. Meanwhile, Carter and Mikhail make their way to Rome to find the Holy Grail. The team set up 8 beacons to activate the array, only Jones is killed during the mission after beingness eaten by a Khnum. Sam battles the beast and kills it. Once setting up the concluding beacon, Make orders that the HAARP exist activated, despite Sam and his team non being a condom altitude away from Mount Vesuvius. The HAARP activates, causing the volcano to erupt and fill up the ruins of Pompeii with lava. Sam and his friends manage to get out alive and head back to base.

In one case back on base, Quinn informs Sam that they have been unable to reach Carter and Mikhail, so Sam and Rodriguez become back into Rome to rescue them. They are successful, and Mikhail tells Sam that to find the location of the Grail, he needs to find a book inside the Vatican. On his manner to the Vatican, he meets a gun-toting erstwhile lady called Nonna, who assists him with directions to get to the Vatican. After getting hold of a mech and killing a huge alien beast, Sam obtains the book from the Vatican and the Grail'southward location is revealed to be inside an abandoned church in Carcassonne, France. Sam and his squad lath a plane to France, only to have it shot down by Octanian raiders. The squad are forced to jump out of the aeroplane and are separated from ane another upon landing in the French countryside. Sam manages to get to Carcassonne, where he meets upward with Kenny. Later fighting off some of Mental'south forces, Sam is confronted past Achriman, who farther taunts him before killing Kenny before fleeing.

Sam blows up the Vatican to retrieve the book.

Sam meets up with Michelle, the leader of the French Resistance cell in Carcassonne. They introduce him to Charlie, an Arachnoid informant who knows how to become into the castle where the church building is located. With assistance from Charlie and resistance fighters, Sam makes it to the church and makes contact with his friends. Lord Achriman shows up once again, but Sam kills him to avenge Kenny. Before Sam and his team enter the church, Father Mikhail doubts the Grail they seek is what information technology actually seems, and that information technology was kept hidden away for a reason. When Mikhail uncovers the Ark, he finds that it actually contains a gilt scepter with the figure of a snake wrapped effectually it, which bears a great resemblance to Aaron'south Rod. General Brand and his soldiers announced, who reveals himself equally a traitor with the intention of offer the Grail to Mental as a gift. Brand takes the antiquity and allows himself to be bitten by the snake figure, transforming him into a monster. Mikhail intervenes to finish the now monstrous Brand, only he kills him and captures Sam along with the rest of his team.

Afterwards a tranquilizer trip, Sam wakes upwardly to find himself inside Make's ship plane. Just every bit he is most to leave, Make tells him it's as well belatedly to save his friends and convinces him to surrender fighting, but Sam shrugs it off and escapes by parachuting from Brand'southward plane. Subsequently Sam makes it down to the ground over again, he finds himself in at an abandoned Russian oil platform in the Arctic. There, he obtains a boat and departs to Tunguska to stop Brand. Upon reaching country, Sam is assisted by a version of himself from the future who provides him with a snowmobile before leaving. At the site of the portal in Tunguska, Sam finds that his friends accept too escaped from Brand and joins them a large scale boxing between the EDF and the conflicting hordes, where Mental sends his toughest forces at them. Make recaptures Sam and offers both him and the Holy Grail equally a gift to Ugh-Zan Half-dozen, one of Mental'due south virtually powerful servants, merely the fauna rejects him. With help from his friends, Sam kills Ugh-Zan VI with the Grail and straps Brand to an ICBM that the team then launches into the portal, destroying information technology.

Later on the boxing, Sam and his remaining friends celebrate while remembering their lost companions. Sam indicates that their adjacent mission volition be in Arab republic of egypt, leading to the events of Serious Sam 3. In a post-credits scene, hereafter Sam arrives at Nonna's house via a portal and tells her that he has a mission for her. She is happy to see Sam once more, despite him being a different version of himself, and he takes her through the portal.

Characters [ ]

  • Daniel Carter
  • Charlie
  • Dimitry
  • Dwayne Rodriguez
  • Fiona Starr
  • Fulbert le Fou
  • Gottlieb Kiesel
  • Howard Brand
  • Kenneth Orkanti
  • Lord Achriman
  • Mental (Non seen)
  • Massimo Murena
  • Michelle Djabali
  • Mikhail Obruchev
  • NETRICSA
  • Nonna
  • Paolo
  • Penelope Quinn
  • Sam Stone
  • Sayid Lécuyer
  • Thomas Jones

Enemies [ ]

  • Developed Arachnoid
  • Adult Zubenhakrabian Spider
  • Aurigan Haemovore
  • Beheaded Bomber
  • Beheaded Firecracker
  • Beheaded Kamikaze
  • Beheaded Rocketeer
  • Combat Drone
  • Mutual Aludran Reptiloid
  • Draconian Pyromaniac
  • Emetic Anthropolyp
  • Gnaar
  • Hatchling Arachnoid
  • Kalopsy
  • Khnum
  • Kleer Skeleton
  • Lava Golem (Secret but)
  • Lord Achriman (Boss)
  • Major Bio-mechanoid
  • Megalopolyp (Boss)
  • Minor Bio-mechanoid
  • Octanian Commander
  • Octanian Gamma Trooper
  • Octanian Harvester Leviathan
  • Octanian Raider
  • Octanian Sniper
  • Octanian Zealot
  • Processed Anthropolyp
  • Saggitarian Sidewinder
  • Scrapjack
  • Scythian Witch-Harpy
  • Sirian Werebull
  • Space Mummy
  • Swamp Hive (Boss)
  • Technopolyp
  • Ugh-Zan VI (Boss)
  • Witch-Bride of Achriman
  • Zubenhakrabian Spider Nymph

Weapons [ ]

In addition to new weapons, some of the weapons from previous games have optional upgrades that can be acquired through side quests.

Warning : Upgrades will but exist available in the playthrough in which they are acquired. So starting a mission that comes subsequently when the upgrade would be acquired will not exist available and cannot be obtained.

  • 12 Approximate Pump-Activity Shotgun: A classic weapon from other Serious Sam games. Like the Serious Sam ane version, information technology doesn't have to be reloaded.
    • Grenade launcher attachment - The grenade launcher zipper launches grenades equally a secondary fire pick. Information technology tin can be mounted on the pump-action shotgun.
  • A-24 Devastator: A returning weapon from Serious Sam 3. This powerful automated shotgun fires loftier-piercing explosive rounds and deals explosive damage to smaller enemies and evangelize harm upon affect to larger enemies.
  • Autoshotgun: An automatic shotgun that fires shells to bargain a rapid and powerful set on at close range. It holds a magazine of 20 shells and has to exist reloaded afterwards expending its magazine.
  • C-four Demolition Charge: A throwable plastic explosive that can be thrown or attached to an enemy or surface. Once detonated, it deals extreme impairment over a broad area. Information technology can as well be used to destroy obstacles such as pillars.
  • Gainsay Pocketknife: A classic melee weapon from Serious Sam 1. It tin can be used to slash weak enemies at shut range or deliver finishing blows which will kill the enemy instantly.
  • Double Butt Omnibus Gun: A powerful double-barrel shotgun that can deal heavy impairment upon shut-range. It also reloads faster compared to its previous incarnations. It can instantly impale certain medium sized enemies if they are shot in the head.
  • FRPCL: A strange weapon that functions similar to the rocket launcher, only fires homing explosive chainsaws. These projectiles couch into an enemy's flesh and tears them autonomously, allowing it to destroy even the toughest enemies. Once the enemy is expressionless, the projectile will and then seek out another until the projectile explodes. If no target is bachelor to lock onto, the projectile will office like a standard rocket.
    • Chainsaw attachment: A secondary fire mode where, instead of firing the chainsaw, this attachment uses the loaded chainsaw that inflicts potent melee harm much more than quickly than the knife. Information technology comes with the weapon by default, unlike the other weapon upgrades.
  • M29 Infantry Assail Rifle: A rapid fire automatic assault burglarize that now holds 80 bullets and has a holographic sight. This burglarize tin can burn accurate shots from a distance.
  • MK 3 Grenade Launcher: A weapon returning from Serious Sam 1. This grenade launcher can fire grenades over large obstacles and can bargain harm at shut range enemies. Grenades can explode later on iii seconds one time it'south fired or can explode directly into a enemy.
    • Remote trigger: A secondary burn down mode for the grenade launcher. Detonates grenades that accept been fired into smaller grenades that explode a brusque time later on.
  • RAPTOR Sniper Rifle: A powerful long-range sniper burglarize that tin can bargain heavy damage to small and medium-sized enemies from a altitude. The built-in scope also helps eliminate enemies more easily and accurately at longer distances. It tin can also take out large enemies if the player fires at their weak spot such every bit their head. It now holds magazines and has to exist reloaded.
  • SBC Cannon: An iconic weapon from the Serious Sam games. This portable cannon can burn explosive powered cannonballs at enemies and is useful at mowing downwards hordes of enemies in a row.
  • SOP38 Pistol: A semi-automatic handgun that tin bargain impairment to merely weak enemies and can be aimed down the sights.
  • XL2 Lasergun: An iconic and powerful free energy weapon that fires slowlight energy pulses towards enemies and deals high damage. The lasergun has an extremely high charge per unit of fire and now deals more damage when fired continuously.
    • Death ray: A secondary fire choice for the lasergun. It unleashes an extremely powerful beam that tin can cut through enemies, simply consumes ammunition rapidly.
  • XM214-A Minigun: A very powerful and rapid-firing weapon that has an farthermost rate of burn and can bargain farthermost damage to hordes of weak enemies.
  • XPML21 Rocket Launcher: An experimental rocket launcher that can burn down missiles and tin can deal heavy impairment on armored enemies. The loading mechanism is like to Serious Sam 3: BFE.
    • Multi-launcher mode with target lock: A secondary burn down style for the rocket launcher. Loads upwardly to five homing rockets that volition lock onto enemies when fired.

Gadgets [ ]

Replacing the ability-ups from older games, gadgets are unique objects that can simply exist used in one case and are found either as secrets or as rewards for completing side quests. They can be selected through the player's weapon bike.

  • Black Pigsty: An object that contains a miniature black pigsty that can suck and pull in enemies.
  • Hacked Drone: A hacked Octanian drone that volition protect the thespian and fire upon enemies for a while before it explodes.
  • H.East.A.R.T.: A portable defibrillator which revives the actor when they die.
  • Holodecoy: A portable hologram emitter that creates a decoy of the role player to distract enemies.
  • 50.I.F.E.: Functions just like a health pickup. When used, information technology will requite the actor a boost of 50 wellness.
  • Mini-Nuke: A surface-to-surface missile that creates a massive explosion when detonated, killing all enemies within the range of the nail.
  • Psychotropic Grenade: A nerve agent that makes enemies attack each other instead of the thespian.
  • Rage Serum: A performance-enhancing drug that increases the thespian's speed, forcefulness and endurance. Behaves similar to Serious Impairment from previous games.
  • Time Warp: A strange device of Sirian origin that slows down time when activated. Enemies volition be slowed downwardly while the player is unaffected.

Vehicles [ ]

  • Alien Artifact Acquisition SUV (Cutscene only)
  • ATV
  • Combine Harvester
  • Humvee (Cutscene just)
  • Mech
  • MH-half dozen Little Bird (Cutscene just)
  • Motorcycle
  • RHIB (Cutscene only)
  • Snowmobile (Cutscene only)
  • Tractor
  • V-22 Osprey (Cutscene only)

Gameplay [ ]

Gameplay remains much the same every bit all of the games in the series, which involves making it to the cease of the level and eliminating massive hordes of enemies. There are no puzzles in the game, except for finding keys that unlock doors. Like in Serious Sam 2, friendly NPCs will at present fight aslope the player and help them as the progress through the levels.

Player mechanics from Serious Sam three such equally sprinting, melee attacks, fe sights and reloading all return. Dual wielding, a feature offset introduced in the virtual reality games, returns to Serious Sam iv. The player tin can dual wield 2 of the aforementioned weapons, or dual-wield two different weapons at once. Unlike the VR games, nevertheless, the actor needs to unlock the abilities from the South.A.M skill tree to be able to do this.

The game introduces a headshot feature where the player can headshot an enemy, dealing x3 damage to the enemy.

The Sirian Artefacts of Might skill tree.

A big characteristic in the game is the Sirian Artefacts of Might system, which functions equally a skill tree similar to the ane in Serious Sam VR: The Last Hope. These upgrades tin be developed to focus on either melee or long range combat, as well as unlock unique skills. Skill points tin can but be acquired through the finding of S.A.Thousand. eggs, which are found through the main quest in the campaign. Skills are unlocked by going diagonally along the tree. The player can also unlearn a skill that was previously learnt and accept that skill unlock another one.

Ane of the unique features that tin can be unlocked from the skill tree is the ability to mount enemies, such every bit Octanian Zealots or Sirian Werebulls. The mechanics vary depending on the blazon of enemy being mounted. For case, a mounted Zealot tin whack enemies with his hammer, and a mounted Werebull can exist used to ram enemies out of the fashion with its horns. In one case mounted, the player volition be able to control the enemy's movements and attacks. Enemies will attack the enemy the player is controlling instead of the player's character. The player tin use the enemy's attacks with the master fire key. If the role player is mounted on a Werebull, the player tin can use whatever of their weapons and control the Werebull's movements at the same time. The enemy has a limited amount of health when mounted, which is displayed on the lesser-left corner of the screen. Once the enemy dies, the player volition exist dismounted. A new feature added to the game is the introduction of side quests. These side quests are optional and are not required for finishing the game, just the histrion can receive rewards for completing them volition may be useful to the player. Some of these rewards unlock weapon upgrades or gadgets.

NETRICSA has as well inverse in the game. Instead of displaying a 3D epitome of the subject and text boxes, NETRICSA at present shows a list of enemies, equipment, and dossiers on the left side of the screen and the several categories on the top left of the screen, a similar format to Serious Sam 1. NETRICSA also shows the image of the field of study in the middle, the data of the subject on the top right and the stats of the discipline on the bottom correct. It also shows EDF tips for enemies and equipment. Similar in Serious Sam i and Serious Sam 3, she doesn't speak like she does in Serious Sam ii.

The game takes identify in 3 major countries; France, Italy, and Russia. The maps are much larger than before, and at that place are large-scale environments that feature optional side quests, just gameplay is nonetheless like in the other games, and not and then much as an open-world game. As the game environments are larger and/or time-consuming to traverse on human foot, vehicles such as an ATV and motorcycle announced, to make getting around the maps easier. In urban environments where lots of tough enemies are present, the thespian can use the mech, a large controllable robot equipped with miniguns and rocket launchers.

A few new enemies have been introduced to the game, such as the Emetic Anthropolyp, Processed Anthropolyp, and the Octanian Zealot. Other new enemies bear just like enemies in Serious Sam 3. For instance, the Octanian Gamma Trooper behaves just similar the Cloned Soldier, and the Octanian Zealot functions like Cucurbito the Pumpkin. Reoccurring enemies such as the iconic Beheaded Kamikaze, Beheaded Rocketeer, Gnaar and Kleer Skeleton are dorsum. The Beheaded Bomber and the Beheaded Firecracker as well appear, having not made whatever new appearances in the chief series since Serious Sam VR. Enemies from both Serious Sam VR: The Last Hope and Serious Sam 3 reappear, like the Khnum, Metal Snake (renamed as the Saggitarian Sidewinder), and the Scrapjack. For the showtime fourth dimension in the series, enemies can at present accept extra damage from the histrion'south weapons if the histrion shoots at their weak spot, such every bit their head. Weaker enemies can be dismembered past shooting at their arms or legs, which can incapacitate them.

Hordes of enemies are now much larger than before, which makes the game more challenging. Also, a meaning number of enemies will now spawn all around the role player, including backside them, compared to very few in the previous games, which makes the common tactic of running backwards while gunning to exist useless. Some enemies take been give more advanced AI than the previous games, and will try to flank the histrion equally opposed to simply charging straight at them.

The final level of the game introduces a spawning feature called the Legion Organisation. Its purpose is to control the spawning of soldiers and enemies that announced with the player during the battle that takes place in the final level.

In that location are over xv weapons in total, with some new weapons like the autoshotgun and FRPCL. Several classic weapons make a return, both from Serious Sam one and Serious Sam 3: BFE, such as the MK 3 grenade launcher and the C-iv demolition charge. The Sledgehammer from Serious Sam 3 is absent and has been replaced by the military knife, which in plow has been renamed the combat knife. A few weapons can now receive upgrades, such as an underbarrel grenade launcher for the pump shotgun, or the lasergun unleashing a powerful beam that deals rapid damage to enemies, and the rocket launcher firing multiple rockets at once that can track enemies. However, these upgrades can simply be unlocked through side quests and they will non be bachelor if a new game is started later the side quest for the upgrade was in a previous level.

Modes [ ]

Serious Sam four features online multiplayer just like the previous games. Cooperative manner is back and includes campaign and co-op survival with up to iv players. Other modes such equally Deathmatch or Versus are non included in the game, but may be added in the time to come.

Digital Deluxe edition [ ]

If the Digital Deluxe edition was purchased, players can proceeds admission to the game's official concept designs, original soundtrack (composed past Croteam'south composer Damjan Mravunac) and the archetype Tommy Gun skin for the assault rifle. The weapon pare is purely cosmectic and does not change the performance or the damage output of the gun.

Development [ ]

Development of Serious Sam 4 was confirmed in June 2013. To aid fund evolution, Croteam released the Serious Sam Apprehensive Bundle, from which all acquirement would go towards game development.

During developing and playtesting of the jammer feature from The Talos Principle - a movable device that tin can disable objects within a small radius - the team proposed that this along with other game mechanics would be better off being included in a dissimilar game, The Talos Principle, which was released in 2014.[3] [iv] In September 2015, the co-writers of the game, Jonas Kyratzes and his wife, Verena, were appear as the screenwriters for Serious Sam 4.[five]

Serious Sam 4 was announced under the name Serious Sam four: Planet Badass in April 2018, during the opening of the Reboot Develop 2018 conference in Republic of croatia, with a teaser trailer.[6] One level was demonstrated behind closed doors at E3 2018 that June.[vii] [8] At the time, the game was planned to exist released in 2019.

In May 2020, Serious Sam 4 was re-announced without the Planet Badass subtitle and with a release window of Baronial 2020 for Microsoft Windows and Stadia.[ix] [ten] It was later delayed to 24 September. Due to an exclusivity deal with Stadia, versions for PlayStation 4 and Xbox One were postponed to early on 2021[11], delayed even further, and ultimately skipped over both platforms in favor of PlayStation five and Xbox Serial 10 systems. They were later released for these platforms on December 7 2021.

Reception [ ]

Serious Sam 4 received normalized reviews from game critics, scoring 68/100 on Metacritic and 5/10 on IGN.[12] [13]

Achievements and trophies [ ]

Main article: Serious Sam four Achievements and Trophies

Serious Sam 4 has 54 achievements for PC[14], Xbox SeriesX/S[15] and Playstation v[xvi], with a total of 1000 Gamerscore points, and 52 trophies; 47 bronze trophies, 5 silver trophies, 1 gold trophy and ane platinum trophy.

Gallery [ ]

Promotional artwork [ ]

Official screenshots [ ]

Official images [ ]

References [ ]

  1. https://www.gamespot.com/articles/serious-sam-4-has-been-delayed-slightly-locking-in/1100-6480619/
  2. https://world wide web.eurogamer.net/articles/2021-12-07-serious-sam-4-out-now-on-consoles
  3. https://gamasutra.com/view/news/237807/Reactive_game_dev_How_Serious_Sam_4_became_The_Talos_Principle.php
  4. https://www.polygon.com/2015/3/2/8134649/talos-principle-reactive-development-gdc-2015
  5. https://world wide web.pcgamer.com/the-talos-principle-author-signs-up-for-serious-sam-4/
  6. https://www.eurogamer.net/articles/2018-04-nineteen-croteam-announces-serious-sam-4-planet-badass
  7. https://kotaku.com/serious-sam-4-is-aiming-for-100-000-enemies-on-screen-a-1826963510
  8. https://world wide web.shacknews.com/article/105764/serious-sam-iv-interview-first-encounters-of-the-badass-kind
  9. https://www.engadget.com/serious-sam-4-pc-august-release-date-001429033.html?guccounter=1&guce_referrer=aHR0cHM6Ly9lbi53aWtpcGVkaWEub3JnLw&guce_referrer_sig=AQAAAIm_gauPLza_CYG1lyyjfs74ZfE6ePUlnzMB3vCKJyw0dDnRJSHEypdilsz7HgWYnww3ZIKh1PIMhgknZBujuAbiO_vIM3ToUcrHIO5bZqiTnG2JqGF4frbxFnQyrpjSObDAp9q8X6TmZgYJ4I-BMoV-pDUI1egAIi92O6-jVaqC
  10. https://www.pcgamer.com/serious-sam-4-threatens-to-put-100000-enemies-on-your-screen-at-once/
  11. https://kotaku.com/stadia-exclusivity-will-proceed-serious-sam-4-off-ps4-and-1843568732
  12. https://www.metacritic.com/game/pc/serious-sam-four
  13. https://www.ign.com/manufactures/serious-sam-4-review
  14. https://steamcommunity.com/stats/257420/achievements
  15. https://www.trueachievements.com/game/Serious-Sam-4/achievements
  16. https://psnprofiles.com/trophies/14886-serious-sam-4

External links [ ]

  • Steampowered favicon.png Serious Sam 4 on the Steam Store
  • Official website
  • Serious Sam four on Croteam's website

Videos [ ]

  • Teaser trailer

Serious Sam 4 Co Op,

Source: https://serioussam.fandom.com/wiki/Serious_Sam_4

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